Combo Parts
A combo consists of a driver and a vehicle. Tap any combo part to change it.
Part Classes
Parts that have the same stats as your current combo have a dashed outline in the part picker.
Locks
You can lock a part to limit which combos appear in the Dominant, Similar, and Custom Search tabs. This can help you find interesting combos according to your style preferences.
Random Combo
Tap the Random button to replace your currently active combo with random parts.
Lock individual parts to keep them.
Mini-Turbo (MTB)
This hidden stat determines the length of drift boosts, charge jumps, rail jumps, and wall jumps.
Speed (SPD)
Speed has 3 stats: Smooth Road (SPDSR), Rough Road (SPDRR), and Water (SPDWT). They determine your top speed on each surface.
In-game Speed is an offset average of the component stats. It’s not displayed here due to its strange quirks.
Acceleration (ACC)
Determines how fast you can reach top speed.
Weight (WGT)
Determines the physics of collisions with other vehicles. Higher weights push lower weights.
Handling (HND)
Handling has 3 stats: Smooth Road (HNDSR), Rough Road (HNDRR), and Water (HNDWT). They determine how fast you turn when steering and drifting on each surface.
In-game Handling is an offset average of the component stats. It’s not displayed here due to its strange quirks.
Frame Size
The driver determines the combo’s frame size between small, medium, and large. This affects your in‑game hitbox.
- Visit the Mario Wiki for more info about the game.